Alexander Skaarsgaard

Alexander Skaarsgaard is a human Ranger (Hunter) played by Cameron Stringer.

Stats
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 400px; height: 400px;" ! colspan="3" scope="col"|

Ability Scores
! rowspan="8" scope="col"| ! colspan="3" scope="col"|

Defenses
!Score !Ability !Mod !Score !Type
 * 10
 * STR
 * 0
 * colspan="1"|18
 * AC
 * 12
 * CON
 * +1
 * colspan="1"|14
 * FORT
 * 18
 * DEX
 * +4
 * colspan="1"|19
 * REF
 * 12
 * INT
 * +1
 * colspan="1"|15
 * WILL
 * 16
 * WIS
 * +3
 * colspan="2" rowspan="2"|
 * 12
 * CHA
 * +1
 * }
 * colspan="2" rowspan="2"|
 * 12
 * CHA
 * +1
 * }
 * }

Powers

Race

 * Heroic Effort


 * Encounter. If user misses with an attack or fails a saving throw, can add a +4 racial bonus to ATK or save.

Aspects of the Wild

 * Aspect of the Dancing Serpent
 * ​Take a free action at the end of user's turn to shift 1 square.
 * When making a basic attack against an enemy with no other adjacent enemie, gain +1 power bonus to ATK and DMG.

At-Will

 * Aimed Shot
 * Basic ranged attack, ignoring penalties to ATK rolls incurred by partial cover and partial concealment. In addition, penalties imposed by superior cover and total concealment are no greater than -2.
 * Clever Shot
 * Basic ranged attack. If attack hits, target either:
 * is slided up to two squares
 * is knocked prone
 * is slowed (save ends)
 * Rapid Shot
 * ​ Basic ranged attack against each creature in or adjacent to a square within attack range. Take -2 penalty to rolls.

Encounter

 * ​ Disruptive Shot
 * DEX v AC. HIT: 1[W] + DEX mod DMG. target is either dazed (save ends) or immobilized (save ends).
 * MISS: Target takes half damage and is slowed until end of your next turn.
 * SPECIAL: Can be used twice per encounter.
 * Reactive Shift
 * Immediate reaction. An enemy you can see ends its turn adjacent to you. Shift a number of squares equal to WIS modifier.

Dailies

 * Stalker's Mist
 * ​ Burst 1 within 10 squares. EFFECT: Creates a zone that lasts until the end of the encounter. Squares in the zone are heavily obscured to enemies.
 * MOVE ACTION: Move the zone up to 5 squares.
 * Thorn Ward
 * Burst 1 within 10 squares. EFFECT: Creates a zone that lasts until the end of the encounter. Any enemy that ends its turn in the zone takes DMG equal to user's WIS mod.

Wilderness Knacks

 * Ambush Expertise
 * ​ After making a Stealth check, each ally within 10 squares of user gains a +2 bonus to his or her next Stealth check before end of user's next turn.
 * Beast Empathy
 * Gain a +2 bonus to Bluff, Diplomacy, and Intimidate checks against beasts. User can communicate simple concepts and commands to beasts, though beasts are under no obligation to obey. With a successful Insight check, user can read creature's body language and vocalizations enough to understand basic messages.
 * Mountain Guide
 * After successfully completing an Athletics check to climb, DC of said climb is reduced by 2 for allies until the end of the encounter. Only applicable to allies that see the successful climb.